3D Environment Designer & Aspiring Technical Artist
Looking to push the boundaries of real-time experiences
I am a 3D environment designer for games with a passion for procedural tools, scripting, and the mathematical beauty found in nature. I blend traditional art with cutting-edge software to create immersive digital worlds.
With a background in product design, almost everything you see here is conceptualized, designed and brought to life by me.
*including this website*
Find me here:
A detailed environment showcasing original designs, procedural materials, and optimized game-ready assets
Environment Reel
Hero Shot
Render Passes
Progress Video
Desk Detail 1
Desk Detail 2
Desk Detail 3
Floor Tile Detail
Prop Highlight
Prop Clutter
Vending Machine Detail
Camera Detail
Backroom
Robot Detail
Robot Detail 2
Hero Shot - Alt
Prop Showcase
Prop Showcase Still
Large Prop Showcase Still
Multi Layer Material Showcase - For Vertex Painting
Vertex Painting Demo
Designing immersive architectural spaces for interactive experiences
This project focuses on creating believable architectural environments that tell stories through environmental design. Each space is carefully crafted to guide player behavior and emotional response while maintaining architectural authenticity.
Creating architecturally accurate environments while maintaining game performance presented unique challenges:
Focus on Environment Art for Games
Vancouver, British Columbia
Ottawa, Ontario
Solo and team work for clients and companies under I.A.T.S.E local 118. Responsible for lighting production, design, audio production and engineering, and other live performance related tasks.
Work with regional companies to produce graphics, logos, and art. Learned to be flexible with clients and deliver high quality art, assets, digital content and events.
Served as contract lead on IP merger between two brands under the Luminaires Group umbrella corp. Helped design and prototype the 2018 Lumistik product line.
Assisted curators and lead designers through the exhibit design process. Built scale models of the galleries and designed displays and cases for upcoming exhibits.
Worked as a technician in the 3D printing, laser-cutting, equipment rental and print shops.
Customer service, client engagement and canvassing.
Autodesk Maya, Unreal Engine, Adobe 3D Creative Suite, Houdini, Zbrush, Nuke, Photoshop, Gaea, Speedtree
Python, Javascript, Solidworks, Keyshot, Vray, Comfy UI, Adobe Illustrator, AI prompt engineering, Stable diffusion