3D Environment Designer & Aspiring Technical Artist
Looking to push the boundaries of real-time experiences

I am a 3D environment designer for games with a passion for procedural tools, scripting, and the mathematical beauty found in nature. I blend traditional art with cutting-edge software to create immersive digital worlds.

With a background in product design, almost everything you see here is conceptualized, designed and brought to life by me.

*including this website*

Other 3D Work

Industrial Design

Graphic & Motion Design

Art & Sculptures

Let's Connect

Find me here:

The Foyer

A detailed environment showcasing original designs, procedural materials, and optimized game-ready assets

Environment Reel

Hero Shot

Hero Shot

Render Passes

Render Passes

Progress Video

Desk Detail 1

Desk Detail 1

Desk Detail 2

Desk Detail 2

Desk Detail 3

Desk Detail 3

Floor Tile Detail

Floor Tile Detail

Prop Highlight

Prop Highlight

Prop Clutter

Prop Clutter

Vending Machine Detail

Vending Machine Detail

Camera Detail

Camera Detail

Backroom

Backroom

Robot Detail

Robot Detail

Robot Detail 2

Robot Detail 2

Hero Shot - Alt

Hero Shot - Alt

Prop Showcase

Prop Showcase Still

Prop Showcase Still

Large Prop Showcase Still

Large Prop Showcase Still

Multi Layer Material Showcase

Multi Layer Material Showcase - For Vertex Painting

Vertex Painting Demo

Prop Topology Samples

Architectural Environments

Designing immersive architectural spaces for interactive experiences

Project Concept

This project focuses on creating believable architectural environments that tell stories through environmental design. Each space is carefully crafted to guide player behavior and emotional response while maintaining architectural authenticity.

Design Process

  • Extensive research into architectural styles and historical periods
  • Concept development through sketching and mood boarding
  • 3D blockout and spatial flow testing
  • Detailed modeling and texturing pipeline
  • Lighting design and atmospheric enhancement
  • Performance optimization and technical polish

Technical Challenges

Creating architecturally accurate environments while maintaining game performance presented unique challenges:

  • Balancing historical accuracy with gameplay requirements
  • Optimizing complex geometry for real-time rendering
  • Creating modular systems for efficient level construction
  • Implementing dynamic lighting for various time-of-day scenarios

Tools & Techniques

  • Maya for detailed architectural modeling
  • Substance Suite for realistic material creation
  • Unreal Engine for lighting and final presentation
  • Photogrammetry for reference material capture
  • Custom MEL scripts for repetitive modeling tasks

Resume

Education

Think Tank Training Center

On Campus Diploma Program
May 2022 - 2024

Focus on Environment Art for Games

Vancouver, British Columbia

Carleton University - Faculty of Engineering & Design

Bachelor of Industrial Design
September 2013 - 2018

Ottawa, Ontario

Professional Experience

Head Technician

Scotiabank Dance Centre
June 2025 - Present

Solo and team work for clients and companies under I.A.T.S.E local 118. Responsible for lighting production, design, audio production and engineering, and other live performance related tasks.

Multi-Media Brand Strategist

Self-Employed
May 2019 - Present

Work with regional companies to produce graphics, logos, and art. Learned to be flexible with clients and deliver high quality art, assets, digital content and events.

Design Intern

The Luminaires Group
May 2017 - September 2017

Served as contract lead on IP merger between two brands under the Luminaires Group umbrella corp. Helped design and prototype the 2018 Lumistik product line.

Design Intern

National Gallery of Canada
May 2016 - September 2016

Assisted curators and lead designers through the exhibit design process. Built scale models of the galleries and designed displays and cases for upcoming exhibits.

Lab Tech

Carleton School of Architecture
September 2015 - May 2018

Worked as a technician in the 3D printing, laser-cutting, equipment rental and print shops.

Sales Associate

ProTouch Painting & Design
June 2014 - September 2015

Customer service, client engagement and canvassing.

Technical Skills

3D & Game Development

Autodesk Maya, Unreal Engine, Adobe 3D Creative Suite, Houdini, Zbrush, Nuke, Photoshop, Gaea, Speedtree

Programming & Technical

Python, Javascript, Solidworks, Keyshot, Vray, Comfy UI, Adobe Illustrator, AI prompt engineering, Stable diffusion